![]() ![]() The book should have some (little) working project too as example and finally I don't need a 100% reference of the API. OpenGL ES, The example code in this class uses the OpenGL ES 2.0 APIs, which is the recommended API version to use with. I have a lot of freedom to choose the OS version for the project), what are the frameworks (if there are any in the OS, otherwise I will use 3rd part tools. ![]() What I'm searching is a book telling me how to use (and how it work) OpenGL ES 2.0 with Java + Android environment (2.2 version and later. I have a little background on D3D1x programming, so I don't need a book telling me the low-level aspect of general 2D/3D programming (2d/3d matrix, translations, wha't a vertex etc.). It implements textures and shaders loading from the application resources, trilinear anisotropic texture filtering, vertex buffer object initialization and use and perspective projection with depth test enabled. The book should preferably use Java and Android as Language and OS environment since other languages (like C or C++) and other mobile OS are not covered on the course. OpenGL ES 2.0 Android tutorial is coded in Java and compiled in Eclipse. ![]() I'm following a Uni course about mobile and tablet programming and I need a good book about OpenGL ES 2.0 for beginners (and maybe a little intermediate topics too). ![]()
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